Skills refer to how well your character performs at a certain activity. Nine different types of activities are tracked: Farming, Fishing, Archaeology, Cooking, Ranching, Crafting, Blacksmithing, Mining, and Combat. The more you do said activity, the higher your level in it will increase.
Skill Perks[]
On Spring 3, Caldarus will allow you to spend Essence for Skill Perks. Skill Perks are exactly what they sound like- extra bonus abilities or buffs in your chosen skill.
Farming Skill Perks[]
Tier 1:[]
- Prepared Picker. Harvesting a Forageable will occasionally drop a Seed version, if it can be grown. 10 Essence.
- A Day Well Spent. Going to bed with zero stamina gives a stamina boost the next day. 20 Essence.
- Green Thumb. Planting a Seed will sometimes also Water the soil of the targeted tile. 15 Essence.
- Refreshing. Watering a crop will sometimes refund the Stamina used. 10 Essence.
Tier 2:[]
- Bountiful. Watering a crop will occasionally drop a Seed version of it. 60 Essence.
- Heavy Duty. Tilling soil will sometimes drop a piece of Stone or Wood. 30 Essence.
- Well Watered. Watered crops will ocasionally retain their water through the next day. 50 Essence.
- Nice Swing. Grants a chance that tilling refunds the stamina it uses. 50 Essence.
Tier 3:[]
- Living off the Land. Harvesting a crop will occasionally drop a cooked dish that uses the crop. 95 Essence.
- Superb Sower. You can now charge your seeds to spread them across a wider area. 100 Essence.
- Harvest Time. Slow-Growing crops now reach their first-time harvest a day earlier. 90 Essence.
- Prize Winning. Harvesting crops will occasionally drop coins based on 5% of their selling price. 90 Essence.
Fishing Skill Perks[]
Tier 1:[]
- Weedline Watcher. Fishing up Junk will become less likely. 15 Essence.
- Aquatic Antiquities. Aquatic Artifacts can sometimes be fished up. 20 Essence.
- Appealing Reeling. Fish will become attracted to your Bobber from a greater range. 10 Essence.
- Catch of the Day. Catching a Fish will sometimes refund the Stamina used. 15 Essence.
Tier 2:[]
- School Crasher. Swimming into a Fish School will drop half its contained items without spending Stamina. 50 Essence.
- Lucky Haul. Catching a fish will sometimes drop double the amount. 40 Essence.
- Perfect Catch. Uncommon and rare fish will become more common. 50 Essence.
- Unexpected Haul. Treasure Boxes will become more likely to appear when Fishing. 40 Essence.
Tier 3:[]
- Full Class I: Fish schools will all contain an additional Fish. ? Essence.
- Legendary: Legendary fish can now appear when the season and weather conditions are right. ? Essence.
- Treasure Trove: You can no longer catch Wooden Treasure Boxes, and you are now more likely to catch a higher tier of Treasure Box. ? Essence.
- Weedline Watcher II. Fishing up Junk will become even less likely. ? Essence.
Archaeology Skill Perks[]
Tier 1:[]
- Museum Quality I. Digging up Uncommon Artifacts will become more likely. 20 Essence.
- Unpeatable. Digging up Peat, Sod, and Clay will sometimes drop double the usual amount. 10 Essence.
- Sunken Secrets. Dive spots can now contain Sunken Artifacts. 15 Essence.
- Western Ruins Scholar. An additional Dig Site will appear daily at the Western Ruins. 15 Essence.
Tier 2:[]
- Sunken Treasure. Treasure chests are more likely to appear when diving. 35 Essence.
- Stoneturner. Artifacts will sometimes drop from breaking Rocks in the Mines. 40 Essence.
- Eastern Road Scholar. An additional Dig Site will appear daily on the Eastern Road. 50 Essence.
- Pursuit. Digging up Peat, Sod, or Clay increases your chances of finding an Uncommon or Rare Artifact the next time. 45 Essence.
Tier 3:[]
- Back in Vogue. Artifacts will now sell for 25% more tesserae. ? Essence.
- Natural Beauty. Biome Furniture Recipes will sometimes drop from Dig Sites in the Mines. ? Essence.
- Well Placed. Out of Place Artifacts will sometimes drop from Dig Sites in the overworld. ? Essence.
- Museum Quality Two. Digging up Rare Artifacts will become more likely. ? Essence.
Cooking Skill Perks[]
Tier 1:[]
- Waste Not Want Not. Cooking a dish will occasionally return one of its ingredients afterward. 15 Essence.
- Time To Eat. The Cook Time for all cooking recipes will be reduced by 10 minutes. 10 Essence.
- Restorative Cooking. Cooking a dish will occasionally result in a bonus Restorative Infusion, which grants an HP & Stamina Regen buff when consumed. 20 Essence.
- Taste Maker. Cooking Recipes will sometimes drop from Treasure Chests in the Mines. 15 Essence.
Tier 2:[]
- Seasoned. Finding Uncommon or rarer Forageables will become more likely. 45 Essence.
- Time To Eat II. The Cook Time for all cooking recipes will be reduced by an additional 10 minutes, bringing the total reduction to 20 minutes. 50 Essence.
- Award Winning. Cooked Dishes given as Liked Gifts will reward more Heart Points than before. 45 Essence.
- Likable Cooking. Cooking a dish will occasionally result in a bonus Likable Infusion, turning the item into a Universally Liked gift. 50 Essence.
Tier 3:[]
- Speedy Cooking. Cooking a dish will occasionally result in a bonus Speed Infusion, which grants a Speed Boost buff when consumed. 70 Essence.
- Dinner For Two. Cooking a dish will sometimes create a bonus extra dish. 80 Essence.
- A Way to the Heart. Cooked Dishes given as Loved Gifts will reward more Heart Points than before. 75 Essence.
- Time to Eat III. The Cook Time for all cooking recipes will be reduced by another 10 minutes, bringing the total reduction to 30 minutes. 70 Essence.
Ranching Skill Perks[]
Tier 1:[]
- Feeding Frenzy. Hay and Grass Seed drop at double the usual amount from Cutting Grass. 15 Essence.
- Close Bond. Animals that have been Pet and Fed for the day will receive an extra Heart Point increase. 25 Essence.
- Barnyard Bounty. Chickens and Cows will sometimes drop extra Produce. 30 Essence.
- Welcome Home. Newly brought or born animals will start at 1 heart Level. 20 Essence.
Tier 2:[]
- Currency of Care II: Animals that have been Pet and Fed for the day will sometimes drop Shiny Bead the next day in addition to their regular Produce. ? Essence.
- Feed Prepper. The Craft Time for all animal feed is reduced by 10 minutes. ? Essence.
- Welcome Home. Newly bought or born animals will start at 1 Heart Level. ? Essence.
- Discount Treats. Heart shaped treats sold by Hayden will have a 10% price reduction. ? Essence.
Tier 3:[]
- Currency of Care III: Animals can now be fed cooked dishes and will reward more Shiny Beads based on the dish's star level. ? Essence.
- Welcome Home II: Newly bought or born animals will start at 2 Heart Level. ? Essence.
- Barnyard Bounty II: Ducks and Horses will sometimes drop extra Produce. ? Essence.
Woodcrafting Skill Perks[]
Tier 1:[]
- Hammer Timing. The Craft Time for all crafting recipes wil be reduced by 10 minutes. 10 Essence.
- Lumberjack. Breaking a Branch will sometimes drop an extra piece of Wood. 15 Essence.
- Masonary. Breaking a Rock will sometimes drop an extra piece of Stone. 15 Essence.
- Forager. Chopping down a Tree will occasionally drop a seasonally appropriate Forageable. 20 Essence.
Tier 2:[]
- Working with the Grain. Crafting an item will occasionally return one of its ingredients afterward. 60 Essence.
- Quality Crafting. Crafting an Item will occasionally result in an bonus Quality Infusion, which grants 10% higher selling price. 95 Essence.
- Natural. Chopping down any tree will occasionally drop Hardwood. 20 Essence.
- Hammer Timing II. The Craft Time for all crafting recipes will reduce by an additional 10 minutes, bringing the total reduction to 20 minutes. 50 Essence.
Tier 3:[]
- Material World. Material drops from breakables in the Mines now drop twice as much. 75 Essence.
- Steady Supplies. Sod, Peat, and Cattails can now be purchased at the Carpenter's Shop. 70 Essence.
- Set Pieces. Crafting an item can occasionally give you two of it. 80 Essence.
- Hammer Timing III. The Craft Time for all crafting recipes will reduce by an additional 10 minutes, bringing the total reduction to 30 minutes. 50 Essence.
Blacksmithing Skill Perks[]
Tier 1:[]
- Copper Expert. The amount of Copper Ore required to craft Copper Ingots will be reduced by 1. 15 Essence.
- Time Sensitive. The Craft Time for all blacksmithing recipes will be reduced by 10 minutes. 10 Essence.
- Sharp Blacksmithing. Crafting a Weapon will occasionally result in a bonus Sharp Infusion, which grants it an additional +1 Attack Power. 20 Essence.
- Fortified Blacksmithing. Crafting Armor will occasionally result in a bonus Fortified Infusion, which grants you an additional +4 HP when worn. 20 Essence.
Tier 2:[]
- Iron Expert. The amount of Iron Ore required to craft Iron Ingots will be reduced by 1. 50 Essence.
- Time Sensitive II. The Craft Time for all blacksmithing recipes will reduce by an additional 10 minutes, bringing the total reduction to 20 minutes. 50 Essence.
- Leech Blacksmithing. Crafting a Weapon will occasionally result in a bonus Leech Infusion, which restores 1 HP each time it's used to attack a Monster. 45 Essence.
- Lightweight Blacksmithing. Crafting a Tool will occasionally result in a bonus Lightweight Infusion, occasionally dropping Stamina orbs on use. 45 Essence.
Tier 3:[]
- Silver Expert. The amount of Silver Ore required to craft Silver Ingots will be reduced by 1. 75 Essence.
- Hasty Blacksmithing. Crafting Armor will occasionally result in a bonus Hasty Infusion, which grants you an additional 4% Speed Boost when worn. 75 Essence.
- Time Sensitive III. The Craft Time for all blacksmithing recipes will reduce by another 10 minutes, bringing the total reduction to 30 minutes. 50 Essence.
- Empowered. Crafting a Tool, Weapon, or Armor will be more likely to result in an available Infused version. 65 Essence.
Tier 4:[]
- Empowered II. Crafting a Tool, Weapon, or Armor will be a bit more likely to result in an available Infused version than before. 155 Essence.
Mining Skill Perks[]
Tier 1:[]
- Earth Breaker. Breaking a Rock in the Mines will occasionally destroy all other Rocks in a 1x3 area around it. 20 Essence.
- Ore-riginal. Biome-Specific Ore will sometimes drop from Breaking Rocks in the Mines. 25 Essence.
- Reclaimer. Biome-Specific Furniture will sometimes drop from Treasure Chests in the Mines. 15 Essence.
- Treasure Hunter. Treasure Floors will sometimes appear in the Mines. 20 Essence.
Tier 2:[]
- Iron Hound. Breaking an Iron Node will occasionally drop an extra piece of Iron. 50 Essence.
- True Blue. Breaking a Sapphire Node will occasionally drop an extra Sapphire. 45 Essence.
- Treasured. Treasure Chests will become more likely to appear in the Mines. 45 Essence.
- Mine Time. Movement Speed will increase for 10 seconds when you first enter a new Floor. 50 Essence.
Tier 3:[]
- Resonance. Defeating an enemy can break a nearby rock. ? Essence.
- Earth Breaker II. Breaking a Rock in the Mines will occasionally destroy all other Rocks in a 1x3 area around it and is now more likely to occur. ? Essence.
- Silver Seeker. Breaking a Silver Node will occasionally drop an extra piece of Silver. ? Essence,
- Fantastic Finds. You can no longer find Wooden Treasure Chests, and you are now more likely to find a higher tier of Treasure Chests. ? Essence.
Combat Skill Perks[]
Tier 1:[]
- Guardian's Shield. Once per day, the first hit you take is nullified. 10 Essence.
- True Strike. Your Attack will occasionally become Critical, doing double damage in the Mines. 20 Essence.
- Jump Attack. Jumping and then Attacking mid-air will damage enemies in a small radius. 15 Essence.
- Well-Armed. Biome-unique Armor and Weapons will sometimes drop from Treasure Chests in the Mines. 15 Essence.
Tier 2:[]
- Quick Footed. Blue Sapling pools will grant a short Speed Boost rather than slow you down. 50 Essence.
- What an Offer. Using an Offering Shrine will bestow a short HP & Stamina Regen buff in addition to their usual effect. 45 Essence.
- Generous in Defeat. Monsters will occasionally drop twice as many items when defeated. 50 Essence.
- Dungeon Delicacies. Certain Cooked Dishes will occasionally drop from Tresure Chests in the Mines. 45 Essence.
Tier 3:[]
- Perfect Prefix. The infusion power of Infused Weapons will double. 80 Essence.
- Rocking. Clod Projectiles that are reflected back are now more likely to critically strike. 70 Essence.
- In Motion. Defeating a Monster will sometimes grant a brief Speed Boost. 75 Essence.
- Out of Justice. Enchanterns now briefly freeze in place after discharging. 70 Essence.